attributes attributes : Ref < PlayerAttributes , PlayerAttributes >
Defined in composables/player.d.ts:116 Optional
current Subtitles current Subtitles ?: Ref < undefined | TextTrack , undefined | TextTrack >
Optional
current Time current Time ?: Ref < number , number >
destroy destroy : ( ( ) => void )
Defined in composables/player.d.ts:94 element element : Ref < undefined | HTMLElement , undefined | HTMLElement >
Optional
fullscreen fullscreen ?: Ref < boolean , boolean >
Optional
keep Alive keep Alive ?: MaybeRef < boolean >
key key : Ref < number , number >
Defined in composables/player.d.ts:120 listeners listeners : { onAbort : undefined | ( ( ... args : [ event: Event ] ) => void ) ; onCanplay : undefined | ( ( ... args : [ event: Event ] ) => void ) ; onCanplaythrough : undefined | ( ( ... args : [ event: Event ] ) => void ) ; onDurationchange : undefined | ( ( ... args : [ event: Event ] ) => void ) ; onEmptied : undefined | ( ( ... args : [ event: Event ] ) => void ) ; onEncrypted : undefined | ( ( ... args : [ event: Event ] ) => void ) ; onEnded : undefined | ( ( ... args : [ event: Event ] ) => void ) ; onEnterpictureinpicture : undefined | ( ( ... args : [ event: PictureInPictureEvent ] ) => void ) ; onError : undefined | ( ( ... args : [ event: Event ] ) => void ) ; onFcplayerConfigChanged : undefined | ( ( ... args : [ event: { key : string ; value : any ; } | { changes : { [key : string ]: any ; } ; } ] ) => void ) ; onFcplayerCountdownDisabled : undefined | ( ( ... args : [ ] ) => void ) ; onFcplayerCountdownEnabled : undefined | ( ( ... args : [ ] ) => void ) ; onFcplayerCountdownTick : undefined | ( ( ... args : [ event: { remaining : number ; } ] ) => void ) ; onFcplayerCountdownZero : undefined | ( ( ... args : [ ] ) => void ) ; onFcplayerDestroy : undefined | ( ( ... args : [ ] ) => void ) ; onFcplayerSrcChanged : undefined | ( ( ... args : [ event: { src : any ; } ] ) => void ) ; onFullscreenenter : undefined | ( ( ... args : [ ] ) => void ) ; onFullscreenexit : undefined | ( ( ... args : [ ] ) => void ) ; onLeavepictureinpicture : undefined | ( ( ... args : [ event: PictureInPictureEvent ] ) => void ) ; onLoad : undefined | ( ( ... args : [ event: Event ] ) => void ) ; onLoadeddata : undefined | ( ( ... args : [ event: Event ] ) => void ) ; onLoadedmetadata : undefined | ( ( ... args : [ event: Event ] ) => void ) ; onLoadstart : undefined | ( ( ... args : [ event: Event ] ) => void ) ; onPause : undefined | ( ( ... args : [ event: Event ] ) => void ) ; onPlay : undefined | ( ( ... args : [ event: Event ] ) => void ) ; onPlaying : undefined | ( ( ... args : [ event: Event ] ) => void ) ; onProgress : undefined | ( ( ... args : [ event: Event ] ) => void ) ; onRatechange : undefined | ( ( ... args : [ event: Event ] ) => void ) ; onResize : undefined | ( ( ... args : [ event: Event ] ) => void ) ; onSeeked : undefined | ( ( ... args : [ event: Event ] ) => void ) ; onSeeking : undefined | ( ( ... args : [ event: Event ] ) => void ) ; onStalled : undefined | ( ( ... args : [ event: Event ] ) => void ) ; onSuspend : undefined | ( ( ... args : [ event: Event ] ) => void ) ; onTimeupdate : undefined | ( ( ... args : [ event: Event ] ) => void ) ; onViewenter : undefined | ( ( ... args : [ ] ) => void ) ; onViewleave : undefined | ( ( ... args : [ ] ) => void ) ; onVolumechange : undefined | ( ( ... args : [ event: Event ] ) => void ) ; onWaiting : undefined | ( ( ... args : [ event: Event ] ) => void ) ; onWaitingforkey : undefined | ( ( ... args : [ event: Event ] ) => void ) ; }
load load : Ref < undefined | ( ( element : Element ) => void ) , undefined | ( ( element : Element ) => void ) >
Defined in composables/player.d.ts:90 Optional
muted muted ?: Ref < boolean , boolean >
Optional
paused paused ?: Ref < boolean , boolean >
Optional
ready State ready State ?: Ref < number , number >
Optional
subtitles subtitles ?: Ref < TextTrack [] , TextTrack [] >
Optional
volume volume ?: Ref < number , number >
Ref to the player attributes that can be used to bind to the player. Can be passed the v-bind directive of an element to attach the player to.