PlayerEvents: {
abort: [event: Event];
canplay: [event: Event];
canplaythrough: [event: Event];
durationchange: [event: Event];
emptied: [event: Event];
encrypted: [event: Event];
ended: [event: Event];
enterpictureinpicture: [event: PictureInPictureEvent];
error: [event: Event];
fcplayerCountdownDisabled: [event: Event];
fcplayerCountdownEnabled: [event: Event];
fcplayerCountdownTick: [event: Event];
fcplayerCountdownZero: [event: Event];
fcplayerDestroy: [event: Event];
fcplayerSrcChanged: [event: Event];
fullscreenenter: [event: Event];
fullscreenexit: [event: Event];
leavepictureinpicture: [event: PictureInPictureEvent];
load: [event: Event];
loadeddata: [event: Event];
loadedmetadata: [event: Event];
loadstart: [event: Event];
pause: [event: Event];
play: [event: Event];
playing: [event: Event];
progress: [event: Event];
ratechange: [event: Event];
resize: [event: Event];
seeked: [event: Event];
seeking: [event: Event];
stalled: [event: Event];
suspend: [event: Event];
timeupdate: [event: Event];
viewenter: [event: Event];
viewleave: [event: Event];
volumechange: [event: Event];
waiting: [event: Event];
waitingforkey: [event: Event];
}
Type declaration
abort: [event: Event]
canplay: [event: Event]
canplaythrough: [event: Event]
durationchange: [event: Event]
emptied: [event: Event]
encrypted: [event: Event]
ended: [event: Event]
enterpictureinpicture: [event: PictureInPictureEvent]
error: [event: Event]
fcplayerCountdownDisabled: [event: Event]
fcplayerCountdownEnabled: [event: Event]
fcplayerCountdownTick: [event: Event]
fcplayerCountdownZero: [event: Event]
fcplayerDestroy: [event: Event]
fcplayerSrcChanged: [event: Event]
fullscreenenter: [event: Event]
fullscreenexit: [event: Event]
leavepictureinpicture: [event: PictureInPictureEvent]
load: [event: Event]
loadeddata: [event: Event]
loadedmetadata: [event: Event]
loadstart: [event: Event]
pause: [event: Event]
play: [event: Event]
playing: [event: Event]
progress: [event: Event]
ratechange: [event: Event]
resize: [event: Event]
seeked: [event: Event]
seeking: [event: Event]
stalled: [event: Event]
suspend: [event: Event]
timeupdate: [event: Event]
viewenter: [event: Event]
viewleave: [event: Event]
volumechange: [event: Event]
waiting: [event: Event]
waitingforkey: [event: Event]
Fired when the countdown is disabled